Dungeons
Eight dungeons for 1 to 6 players: seven open now, and The Citadel is coming soon. One party at a time, and each can be run once every 4 hours per player. You keep your gear if you fall, and the dungeon tells you how many lives you have left. Late to the party? /joinrun <name> joins a friend's run already under way, once someone inside lets you in.
- The UnderworksApprentice10 lives
- The Ashen CryptNewApprentice10 lives
- The Shifting SandsNewVeteran5 lives
- The Lost DelveNewVeteran5 lives
- The SanctumVeteran5 lives
- The Crimson CatacombsChampion3 lives
- The Maw of MordukosNewChampion3 lives
/warp dungeons takes you to the Delvers' Wall in the Knights' Hall, where each dungeon has a sign that takes you straight in and a board of its fastest clears. /partyinvite picks your party from a menu of heads. Unopened chests sparkle gold until you loot them, and after the final boss there's no rush: every chest you haven't emptied glows gold for you, even through walls, while a bar shows the way out. Lost connection? Log back in within 30 minutes and click [Resume]. Every dungeon has checkpoints: pass one and a death brings you back there instead of to the start (lives still count). Checkpoints and most dungeon callouts show on the action bar instead of big text across the screen. Every run ends with a clean floor: dropped items, XP and arrows are cleared, and a stuck trident comes back to you. Clearing a dungeon announces your whole party to the server.
Every dungeon has its own armour and weapons: Gutterwarden from the Underworks cannot be poisoned, the Unquiet Legion from the Sanctum shrugs off wither, Bloodseal Regalia from the Crimson Catacombs heals on kills, Gildroot from the Lost Delve shrugs off Blindness, Sunveil from the Shifting Sands keeps Hunger away, and the Maw of Mordukos guards the Legendary Cinderpact. Dungeon bosses also drop Dungeon relic armour, and Ancient swords and armour can turn up in any dungeon's chests. Champion foes bite through armour. No crawling, elytra or homes inside, and /back and /tpa only work within the same dungeon.
Every boss pays out. The final boss's gold, Conquest Tokens and Merit armour and relic drops are shared across all of a dungeon's bosses (the final boss keeps the biggest share), and every boss and mini boss gives each fighter a Rare Chest's worth of loot straight to the inventory. Conquest Tokens come from bosses, not chests.